It provides a nice user interface and some scripting tools (warning: C# knowledge required). Unity is a good engine for both 2D and 3D.Now that this is settled, let’s summarize what your choice could be – in terms of the most popular engines out there. And let’s say it plain and simple: to build a good fighting game, you need at least one person in your team with a good grasp on the basic programming logic, whichever engine you choose. What you do when building RPG Maker’s Events or playing around with Game Maker (without using the scripting tools) it’s not programming in the common sense of the word, but requires you to have acquired some programming logic. Well, you have different choices in front of you – but it boils all down to one question:Īnd, mind me, with programming I don’t only mean writing lines of code: I mean knowing the structured logic behind a flow of actions. The first and foremost question to answer. Here’s some tips, broken down in different categories – so you can make an informed decision. It can look like an easy question, at first, but if you answer in the wrong way, you send yourself and your game in development Hell before even starting.
#2d fighter maker 2016 series#
Let’s break things down in this series of articles! First question first: 2D or 3D? Oh, really? Well, what are these issues?! What can go wrong with that? Many inexperienced developers start working on a fighting game thinking they are easy and soon find themselves overwhelmed by far more work than they ever imagined. And you could be tempted to ask this question on a Q&A site. Then, you open the Internet, and find out that aside from major studios and development teams ( Capcom, Namco, Arc System Works, Team Ninja), there are little to no fighting games around.